Building an Interesting World through NPCs
This old post from 2021 now is resurrected. I love building NPCs. It gives me great joy. I think the way to build an interesting world isn’t about lore that lives in a campaign Bible(what I think of as the Elder Scrolls lore problem) but is actualized by the characters the players meet. Whether it’s the cabbage man whose business the players destroyed in a battle with a Mimic pretending to be a Market Stall or the French veteran half orc married to a Warforged tower, it’s how you make the world real. Note: this approach is for important NPCs in your campaign but could be used in pieces to give more off the cuff NPCs some additional depth and flavor. Questions that inform how I build NPCs: Ask yourself, why is this NPC here? What does this NPC want? Who are they like in popular fiction? How can they help or hinder the PCs? What do they sound like? Voice/cadence, formal/informal, confident/timid? What aspects might they have? aka sentences that reflect them and their values (this is fro